The Profaned Guardians are a group of post- Moon Lord bosses fought in The Underworld or The Hallow. https://calamitymod.wiki.gg/index.php?title=Dungeon&oldid=208630, Pages using DynamicPageList3 dplreplace parser function, Pages using DynamicPageList3 dplvar parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License. Manage all your favorite fandoms in one place! If the Early Hardmode Progression Rework config option is enabled, the unlocking methods of early-Hardmode ores, as well as the Mechanical Bosses' stats, will be dramatically altered: The mod generates many structures containing certain items normally exclusive to different points of progression, including hardmode. Head and hands no longer take 85% damage from Gael's Greatsword's projectiles. Copies the movement of the Guardian Defender and shoots single. Ancient Dooms fire 8 projectiles in the cardinal and ordinal directions which are faster. Projectiles now have more descriptive names. Cycles through 5 different attack patterns: Uses a Fiery Zigzag attack, moving in a rapid zigzag motion around the player while leaving. Head segments deal 23% more contact damage, whereas other segments do 25% more. If the player has the Otherworldly Amulet in their inventory, the Alchemist will start selling Celestial's Particle, which is a material used in various crafting recipes. Rock and crystal Guardians no longer drop money. Nerfed main Profaned Guardian DR from 40% to 30%. Everlasting Rainbows are fired in ovals instead of circles in phase 2. Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian in Normal mode. Head segments begin firing Cursed Flames when there are 59 segments remaining. Occasionally shoots sand blasts at the player. Defeating it is required to gain unrestricted access to the Dungeon. Main Guardian now takes 1 damage from any attack that would take over half of its max health. YOU MAY HAVE DEFEATED ONE OF US, BUT US TWO ARE MUCH TOUGHER!, Guardian Defender: Nothing can beat my eldest sibling, Proflamed Guardian: VERY SOON, YOU WILL FEEL MY PROFANED RAGE HA-HA-HA, Proflamed Guardian: MY MENTAL FORTITUDE IS FADING, Guardian Healer: Guardians unite! Transitions into Phase 2 and spawns extra arms immediately instead of below 33% health. If the Difficulty Indicator is empty, it means the world does not have any Calamity Mod difficulties enabled. The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. Vanilla changes - Calamity Mod Wiki The eyes inside Moon Lord aren't destroyed when defeated, but they instead spawn a True Eye of Cthulhu and continue attacking. While killing a Dungeon Guardian is possible (and will award the Bone Key pet summon), it requires careful preparation. All three guardians no longer take 1 damage from attacks that would take over half of their max healths. All Profaned Guardians and Profaned Rocks move faster and take shorter time to perform attacks. All three guardians are no longer immune to Abyssal Flames, Armor Crunch, Demon Flames, God Slayer Inferno, Nightwither, Shred, and Whispering Death. Teleports more frequently based on distance from the player. If no Mechanical Bosses have been defeated: The Mechanical Boss' base HP and damage are decreased by 20%. Can no longer fire homing skulls while either of his hands are alive. Hooks no longer spawn tentacles. Spazmatism shoots Cursed Flames faster in phase 1. Regains the ability to shoot Thorns Balls when under 25% HP, only 3 can exist at one time. Implemented in order to help players obtain Celestial's Particles more easily. If enraged during the night, she gains a massive defense boost. Non-linearity It is significantly more aggressive, attempting to ram into the player whenever possible. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120. Buffed head's Boss Rush health from 1,300,000 to 1,600,000, and hands' Boss Rush healths from 500,000 to 600,000. The Guardian Defender will regenerate the rock shield after finishing its charge attacks, but it will contain less Profaned Rocks from this point. When brought to 50% life for the first time, the Guardian Healer will group up with the other two Guardians and charge briefly, before firing a continous Holy Ray that sweeps across the area in an arc. Enters phase 3 at 25% HP, or if Retinazer is defeated first. During sub-phase 1 it does 3 normal dashes. When it reaches 50% HP it starts using even stronger red Death Lasers. Hands attack more often and more aggressively. Players could find this accessory useful in larger worlds due to the immense travel speed, which could get the player to the edge of the world within seconds. Dashes travel much further and also spawn Prismatic Bolts. When Prime Laser is killed, the Head begins to fire laser circles. The Profaned Guardians are a group of post-Moon Lord bosses fought in The Hallow or The Underworld. Inside the Starter Bag are also Death and Malice, which each activate more challenging difficulty modes that can be toggled on and off, but only while Revengeance Mode is active. ?, Proflamed Guardian: ENOUGH! The boss's velocity relative to half its maximum velocity is represented as a percentage. All Guardian attacks can partially damage blocks. Charges more often in phase 1. The Guardian Healer hovers above the player, alternating between raining down waves of crystal shards or releasing an explosion of stars. Buffed Boss Rush damage modifier from 1.25x to 1.75x. The Brain has a small amount of pierce resistance. Life regen scales from 50% effectiveness at full HP to 100% effectiveness at 1 HP. Moves much faster in phase 2 and takes less time to teleport, but can no longer summon enemies when reeling back. It is further succeeded in difficulty by Death Mode. The names of vanilla bosses are italicized. If the Dungeon Guardian is going through blocks then its speed slows down. The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. A maximum of 2 can exist at once. The Depth Meter or its upgrades are almost mandatory to avoid being caught off-guard. Periodically rising from below after Polterghast has been defeated: From Giant Cursed Skulls after theLeviathan and Anahita have been defeated: From Phantom Spirits, Overloaded Soldiers, and Minnows Prime after the Moon Lord has been defeated: From Cultist Assassins afterProvidence has been defeated: From Minnows Primeafter Polterghast has been defeated: From terrain after Astrum Aureus has been defeated: Manage all your favorite fandoms in one place! 4 4 comments Best Add a Comment QualityVote 21 days ago Hi! The same attack is never performed twice in a row. The only reason to fight it is for the Bone Key it drops. Helmet now grants 3 defense (instead of 2) and increases rogue damage by 3%. Swapped the sprites for the main and rock guardians. Shoots eye lasers and fireballs faster. Astrum Aureus spawns Aureus Spawns after astral flame crystal attacks, they are initially passive, but will become homing bombs if enough damage is dealt to them. The Dungeon Guardian has a map icon. Circling lunges can be used from the start of phase 2 and occur after every teleport. Moves faster and jumps higher depending on how high the player is. DG - Dungeon Guardian. Yharon's enrage is reduced to 555 blocks high from the spawning position and the Arena Infernadoes spawn 125 blocks away from the spawn position. Avoid standing near the shadowflame circle as much as possible, as Skeletron fires bolts as soon as it teleports out, making the bolts much harder to dodge. In order to quickly reach the surface after spawning the Dungeon Guardian, a player can dig a shaft into the Dungeon, flying up as soon as reaching zero depth. Moves faster, can perform diagonal dashes below 80% HP, missiles travel faster and spawns more projectiles. When a full set is equipped, it grants the player 3 defense and 5% increased rogue damage and 10% increased rogue velocity. Total HP increased to 336,000. What to do After Moon Lord in Terraria | DiamondLobby The Phantasmal Deathray sweeps faster in the first phase, and passes through tiles between it and the player in the second phase. Ironically, defeating the Dungeon Guardian will not grant access to the Dungeon, despite the name. Charges are slightly predictive. The head, body, and fists inflict the Broken Armor debuff for 3 seconds. Gains jump height the higher up the player is. Teleports and charges closer to the player. HIGHLY resistant to all forms of damage until the other two Guardians are defeated. For strategies on defeating Dungeon Guardians, see, For more elaborate strategies on defeating Dungeon Guardian, including. After defeating an eye, its attacks will spawn less projectiles that move slower. The Profaned Guardians can only be summoned during the Day and will flee and despawn if it becomes nighttime. Can no longer fire homing skulls immediately after spinning. Guardian Healer fires 12 Holy Crystal Shards instead of 10. Significantly faster charges. When below 33% health, either attack has a chance to be replaced with an attack where the Hive Mind appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake. The Hive will not ram if a Perforator is alive, but will gain slightly increased acceleration. In Expert Mode, enemies will not spawn in towns. During its spin attack it will pause shooting skulls. Turtle armor now only deals 1 damage when deflecting attacks to the Dungeon Guardian. Now drops Bone Glove regardless of world difficulty. Movement speed during Phase 1 is increased. Moves and jumps faster. Total HP increased to 85,575. Contents Holy Crystal Shards fall faster and have randomized speeds when fired. skeletron Prime is a Hardmode mechanical boss which is essentially a more difficult version of skeletron.It consists of a head and four arms, but, similarly to skeletron, only the head needs to be defeated to defeat the boss. The Aquatic Scourge moves faster and vomited sand blasts and teeth travel at a greater velocity. Charges rapidly towards the player if they move too far away or if neither eye has line of sight with them for a few seconds, afterwards firing a barrage of lasers for 6 seconds from both eyes that can pass through tiles, aim ahead of the player, and start off slow before accelerating. Greaves now grant 13 defense (instead of 11). Its hands accelerate quicker in Death Mode. The ice bombs are no longer fired out every 10 seconds, but 2 waves are released during this attack, then it rapidly charges the player 3 times before repeating the pattern. Nerfed the length of the defense guardian's charge. Nerfed the defense guardian's spear damage from 120 to 80. Nerfed main guardian's spear damage from 200 /, Nerfed defense guardian's spear damage from 160 /. During the laser portal attack, the Ceaseless Void additionally summons a set of four invincible Dark Energy projectiles, which orbit around the spot they're spawned from, the size of the orbit varies between each of the projectiles, and they will disappear shortly after being spawned. Skeletron Head spins and teleports at a slower pace while hands are revived. Red lasers inflict On Fire! Deals 15% more contact damage during phase 2. They can be easily avoided by circling Skeletron, which will cause the skulls to curve to reach the player and miss. In vanilla Terraria, many Hardmode bosses require other bosses to be defeated before they can be fought, creating a linear sequence of progression. The fiery main Guardian is immune to all damage until the rock Guardian and the crystal Guardian are defeated. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. When below 50% HP, she will only teleport once during Phase 1 and gains a new phase where she fires a laser from her eye. Decreased the speed of the main Profaned Guardian. Similarly, the Portal Gun can be used such that the player is always teleporting, which will make it nearly impossible for the Dungeon Guardian to hit them. Because of the Dungeon Guardian's high defense (9999), any player who attacks it, regardless of the weapon or other equipment (with very few exceptions), will deal only 1 damage, or 2 for critical hits. The head will fire skulls and teleport at a slower pace after the hands are respawned. Now fires both spears and homing fireballs. Phantasmal Eyes home on the player for a while and don't travel downwards all the time. Skeletron - Official Calamity Mod Wiki Moves faster and shoots projectiles more often. This is a list of all boss fight changes caused by Revengeance Mode. for 4 seconds. (When deactivated), Revengeance Mode is a replacement for previous difficulty modes added by the Calamity Mod, which were known as, The name of this mode is a reference to a difficulty in. Calamitas and the brothers attack and shoot more aggressively. The Guardian Commander is the main boss, but cannot be reasonably harmed until the Guardian Healer and then Defender are defeated. Slowly gains more speed while spinning. Phantom Spirits may also begin spawning from them, allowing the Polterghast boss to be summoned and fought. https://terraria.wiki.gg/File:NPC_Hit_52.wav, https://terraria.wiki.gg/File:NPC_Killed_55.wav, https://terraria.wiki.gg/File:Item_20.wav, https://calamitymod.wiki.gg/index.php?title=Profaned_Guardians&oldid=209126, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License. Fires more projectiles if the Guardian Defender is charging. Enemy spawn rates are boosted by 17.65%. Dungeon Guardian - Terraria Wiki If attempting to enter the Dungeon before killing Skeletron, Dungeon Guardians spawn once a player reaches 0 depth. The Guardian Defender will then charge at the player several times, leaving behind Holy Bombs along its flight path. Now has an indicator for where it is going to teleport. The Destroyer gains increased aggression the lower its health, eventually being able to charge similarly to a Wyvern below 50% health. If the Calamity Music add-on mod is disabled, Despite being a boss, the Guardians don't drop a. Prime Laser and Prime Cannon alternate attacks. There are two Overworld treasure chests that contain a Giant Ancient Core, one within the Forgotten Temple, and one at the northwest portion of the Lomei Labyrinth Island. Head now charges at a higher velocity and switches between floating and charging more rapidly. Attempting to activate it in a Normal Mode world has no effect, and using the item during a boss battle will do nothing, with the message "You cannot change the rules right now." Killing Skeletron after the night ends will cause it to drop loot and grant access to the dungeon per normal. Servants of Cthulhu no longer drop hearts. Unlike other phases, it doesn't change its appearance. When below 85% HP, it can additionally fire green lasers which inflict Cursed Inferno for 2 seconds. "The ever-rejuvenating guardians of the profaned flame.". Ancient Doom attack can always be used. Healer Profaned Guardian will no longer inflict any debuffs. Calamity Ganon - The Legend of Zelda: Breath of the Wild Wiki Guide - IGN Hovers to one side of the player and fires single. Content prior to March 14, 2022 is from the Fandom Terraria wiki. Attack speed in phase 2 increases as life decreases. The more tentacles that are alive, the higher her defense is. The transition to Revengeance Mode is reversible by using the Revengeance item again. 1 Otherworldly Amulet is an item obtained by killing the Dungeon Guardian, with a 10% drop chance in normal mode, and a 20% drop chance in Expert Mode. Time window to defeat the illusions decreases as the Cultist's health decreases. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. Multiple weaker Guardians are also summoned during the fight against Providence. Giant Ancient Cores can be obtained by defeating Guardian Stalkers, Skywatchers, and Turrets in battle, but the drop chance is fairly low. All three Profaned Guardians spawn at the same time. The Guardian Healer frequently heals the Guardian Commander and Defender for 10% of their maximum HP, making the Commander effectively unkillable and the Defender very difficult to kill until the Healer is defeated. This means that Skeletron must be fought in order to enter the Dungeon. Lightning inflicts the Electrified debuff for 3 seconds. Despite their theme being called Unholy Ambush, the fight could only be considered an ambush in Death Mode, where the Profaned Guardians can spawn naturally. Both Twins must be in phase 2 at the same time otherwise the other Twin will take almost no damage. Terraria Wiki is a FANDOM Games Community. If enraged during the day, she will regain health over time. Guardian Commander and Guardian Defender swap sides more often. They need to be killed in order to obtain the Profaned Core, used to summon Providence, the Profaned Goddess, and each Guardian also drops a special respective "Relic" item. When below 55% HP, Ancient Dooms will circle the player before exploding into 4 projectiles in the cardinal directions. Summons a Brimling after each teleport in phase 1, which shoots brimstone hellfireballs at the player. Because of the extreme effort that has to be taken to defeat a Dungeon Guardian, and because its only drop, the Bone Key, is a purely cosmetic item, defeating a Dungeon Guardian is pointless from a practical perspective, however on the Old-gen console version, the Bone Key is required for the "Pet Hoarder" achievement. Fires faster Cursed Skulls at a faster rate. Hands HP increased to 45,000 each (90,000 both), Head HP increased to 81,000, Core HP increased to 165,000. Dungeon Guardian | Terraria Wiki | Fandom The defense and healer guardians now take up 3 NPC slots instead of 10. Hand attacks have much more velocity and quicker acceleration. Accessories offering dodge abilities can likewise help. Once both hands have been destroyed the frequency becomes every 0.67 seconds. The AI-reset problem has now been fixed, causing. Can't use the same attack two times in a row in phase 1. At 50% HP more Dark Energies are spawned; however, they are invincible and rotate around the point they were spawned. There is no harm in making a new world for the 10 percent of people who actually wanna kill the Guardian. If the Calamity Music add-on mod is disabled, Despite being a boss, the Guardians don't drop a, In previous versions of the mod, each of the Profaned Guardians were named "A Dunkin' Donut" as their previous sprites were often compared to donuts. HP increased to 51,840 (66,096 in Master Mode).

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