Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Each element is regular unit object. and our >base all units - The base value of of the unit's stats without any stats from mods/gear/crew. Reduces the chance of receiving a Critical Hit. An example JSON file of the proper gameData object can be found here. Converts any stat name strings used in the language option into standard camelCase with no spaces. 29 April-2023, at 03:30 (UTC). >Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. Damage Over Time (DOT(s)) is Debuff that will deal damage to an enemy. Either a single player or an array of players is accepted. Scan this QR code to download the app now. Calculates GP of the specified character. Full player profile(s). You signed in with another tab or window. The default Stats Object Style has the following properties: Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), Cookie Notice Only valid for crew. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. An example of these are effects are Marked and Deathmark. Endurance, Endurance Event in SWGoH - SWGOH EVENTS players Object or Array To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. An example English localization can be seen here. To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. Default To much variations and I sometimes lost myself in calculations. >* "all" - all possible gear at the current level. Speeds up character calculations by ignoring stats from mods. The game uses this in several ways: This mechanic will dispel debuffs that may be on units and it most commonly used on self, ally, and all allies. Next Event: 2023-05-24. . Thus the package was deemed as This must be accepted in order for the sheet to work. Additional survivability. crew ships - Amount of stat granted by crew rating. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. char.equipped / crew.equipped - gear currently equipped on characters/crew: char.relic / crew.relic - Relic 'Tier' to use The sheet will then retrieve all your character information from swgoh.gg. 10% is returned as 0.1) See which of your guild members have the best version of various squads. Accuracy against Dodge has a separate calculation than Accuracy against Deflection, but all abilities and sources that grant Accuracy apply the same amount to both. Privacy Policy. Detailed Mastery Guide - SWGOH.TV Now that someone has gone to 100% TM, comes in the character turns part. Determines the chance to evade Physical abilities. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Includes Legendaries, Journey events, Grand Arena, Territory Wars, Territory Battles, and more . Reddit and its partners use cookies and similar technologies to provide you with a better experience. At the start of battle he loses all Protection and gains that much Max Health, and Dark Side Unaligned Force User allies gain Speed Up and Stealth for 2 turns.At the start of each of Lord Vader's turns, enemies are inflicted with 2 Damage Over Time effects for 2 turns, which can't be resisted. ! If those changes get someone else to 100% (for example, SAss gets Maul Palp and DN to 100%, Palp then goes and crits everyone, the enemy squad having Rex as lead. See Options below for a breakdown. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. Get started with Snyk for free. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This can range from a specific special ability, all special abilities, and even all ally ability cooldowns. Explains how mods work and shows you the drop rates for the different mod varieties. Either a single player or an array of players is accepted. Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User. For more information, please see our See Object Formats below for more info. >crew ships - Amount of stat granted by crew rating. This goes on and on until nobody is at 100% TM. Default - calculate mods stats for all characters that include them. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. The Obect used by the Stat Calculator to read raw game data. Create your own SWGOH Avatar! ucw0ebycwhu7.png Mastery can also be manipulated negatively in which case it negatively impacts the character's associated stats if possible. If this reaches 0, then the unit will begin losing Health. For more information, please see our Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Hellenix SWGoH Hynesy Indigo SWGOH inFinem Its Just Ian Kiaowe . This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn. A zMaul squad correctly modded will always have Maul go right after SAss, followed by DN, while a zMaul squad "randomly" modded (understand me here, I'm not saying it's bad, just not optimized) will have both Maul and DN at 100% after SAss Dark Shroud. That link should remain active and updated, and thus can be used directly to create the data object. Further analysis of the maintenance status of swgoh-stat-calc based on Advertise your guild and recruit new members that match your requirements. Does anyone know what "mastery" is? I don't think I've ever - Reddit The options parameter of all calculation methods is an object that can contain any of the following properties. >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). At the start of the battle, the leadership and unique abilities are calculated and then added together. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Avatar Creator. As skill info is not included in this format, ship stats cannot be processed. Type: Fleet Cantina. Object structure and total options are as defined below. Contains a .rosterUnit property with an array of unit objects. This tool helps you find and contact your shardmates from Fleet Arena. Contains a .roster property with an array of unit objects. Object indexed by unit's base ID. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. Unit single element of player.roster There is no system of tick whatsoever. Whenever an enemy critically hits an Empire or Dark Side Unaligned Force User ally, that enemy has -30% Critical Damage (stacking) for 3 turns.While Empire and Dark Side Unaligned Force User allies are at certain Health thresholds, they gain different benefits.- While above 35% Health: During an enemy's attack they are immune to Max Health reduction and other damage that is based on Max Health- While above 50% Health: They are immune to Damage Over Time and Thermal Detonator effects- While below 80% Health: Can't be critically hit, Lord Vader is immune to Turn Meter manipulation and his attacks can't be evaded. Upload the photo you want and then zoom, rotate and crop your photo until it is just right! Tells the calculator to rename the stats using the submitted object. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. For more information, please see our It can run just as well in any browser/system with at least ES6 compatibility. The default Stats Object Style has the following properties: base all units - The base value of of the unit's stats without any stats from mods/gear/crew. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. Understanding how turn meter fills : r/SWGalaxyOfHeroes units Array crew.skills - skill level to use for all crew members' abilities: Default - uses the values defined by the unit objects submitted. Power. >crew.skills - skill level to use for all crew members' abilities: Once the character reaches Gear 13 the Relic Amplifier system . Discarded Doctrine. Player profile object. Then, turn meter gauge of everyone is filled with a simple rule of proportionality between speed of the one who gets to 100% TM and the speed of the guy getting his turn meter filled. This project has seen only 10 or less contributors. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: final all units - Sums values from base, gear, mods, and/or crew into the total stat value. noSpace: true Each element is regular character object. While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. Debuffs are detrimental effects that units are able to get that usually decreases stats or adds mechanics that hinder them in some way such as not being able to use a special ability. Shard Drop Calculator - SWGOH EVENTS players Object or Array Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. This applies to each individual property of the useValues object, not just the option as a whole. Only affects stat names defined in that parameter. Array of unit objects to calculate stats for. Does not affect ship itself. Default Each such property is an array of unit objects. Screenshots showing damage from the raids with various squad compositions. If you want to make it easier the Flat Armor value can be calculated. The Default explanations below are what is used when the related flag(s) are not used. This cooldown period is measured in turns the unit has to take before the ability can be used again. Default - return the flat values for above stats. This is a mechanic some abilities have to increase the cooldowns of special abilities. I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . Go to the Debuffs page to get a complete list of debuffs in the game. SWGOH Tools See Object Formats below for more info. scaled: true / unscaled: true For a full list of special mechanics go to Battle Mechanic. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster JS package for calculating unit stats in SWGoH. swgoh-stat-calc has more than a single and default latest tag published for TMgained(A): TMgained(B)/speed(B)*speed(A) = 50/150*100 = 33.33%, TMgained(B): TMgained(B)/speed(B)*speed(B) = 50/150*150 = 50%, TMgained(C) TMgained(B)/speed(B)*speed(C) = 50/150*200 = 66.67%. Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. Stealth is a Buff that hides a character from opponents making them unable to be targeted for attacks. Turn Meter Gain is a mechanic that some abilities have that will increase the Turn Meter of unit(s) by a specified percent. Default - calculate mods stats for all characters that include them. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . Visit the Stealthed characters can still be hit by attacks and abilities that hit all enemies or are not limited to only the targeted enemy. We found a way for you to contribute to the project! ship Object npm package swgoh-stat-calc, we found that it has been Increases Physical Critical Rating and Armor. See who you need to work on to be ready for the Heroic Sith Raid. hasn't seen any new versions released to npm in the Base stats are determined by level, rarity, and current gear level of the unit. on Snyk Advisor to see the full health analysis. This means, there may be other tags available for this . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Looks like Journey Guide Fleet Mastery. Some of these stats can directly affect other mechanics used . Scan your projects for vulnerabilities. I.e. mastery's Characters on Star Wars Galaxy of Heroes SWGOH.GG All Special Abilities have a cooldown period before it can be used again. Take a look at exactly what mastery does to a character's stats and how the new Galactic Legend characters will impact them. See Object Formats below for more info. Only a single character is allowed. Requirements. Cookie Notice It doesn't show separate calculations for the damage increase on characters - it piles it all into an added number. Maybe its a noob question, but what is mastery? months, excluding weekends and known missing data points. Player profile object. I made a great tool that helps you get Galactic Legends faster! Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. /ROGUE ACTIONS / STAR WARS : GALAXY OF JML - Making My Life SO HARD!!! Only a single character is allowed. 47076. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). It's definitely not easy. >* Array - List of filled slots. Event History. language: {Object} So I always enjoyed the number crunching aspect of games and while playing GAC I'm always guessing what I needed to average to pull off a win in Grand Arena. full health score report package, such as next to indicate future releases, or stable to indicate Ignores an equal amount of an opponent(s) Deflection and Dodge. Speeds up character calculations by ignoring stats from mods. r/SWGalaxyOfHeroes on Reddit: Stat Calculator Spreadsheet Implies calcGP and only applicable in the same API calls as calcGP. An easy win guide to the Bonus Tier for the Finalizer Advanced Fleet Mastery event in Star Wars Galaxy of Heroes.See my other Fleet videos - https://swgoh4.l. Shows you where to get crystals for free and how many you can get per day. {"1": "Health",}. fixes. provides automated fix advice. If this reaches 0 then the unit is defeated. 8 or higher is identical to "max". If he's alone to be at 100% TM, he then goes and uses an ability. Reduces the damage taken from abilities using Physical Damage. (which cover all 60 possible stats in game code). Endurance Event Type: Fleet Mastery. past 12 months, and could be considered as a discontinued project, or that which Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Grand Arena Battle Calculator - Got tired of guessing how many banners I needed to average so made this. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Find a guild that matches your level. Reduces damage taken from abilities using Special Damage. We've known for a while what mastery does in general, but there's never been a reason to calculate specifics before. Privacy Policy. char Object Question on Mastery manipulation : r/SWGalaxyOfHeroes >final all units - Sums values from base, gear, mods, and/or crew into the total stat value. This is a mechanic some abilities have to reduce the cooldown on special abilities. This tutorial will explain how to set it up so that official SWGOH game updates will be automatically posted to a channel of your choice on your Discord server. Explains what all those buffs and debuffs actually do. Physical Damage and Special Damage abilities both have separate Critical Avoidance calculations. crew ships - Amount of stat granted by crew rating. Once mods and equipped gear are added to base stats it creates the new base stats that further adjustments use. A tag already exists with the provided branch name. Each element is regular character object. Based on project statistics from the GitHub repository for the Relic levels are not available in this format, so stats granted by relics will not be included. Inactive project. for swgoh-stat-calc, including popularity, security, maintenance & community analysis. Journey Guide Fleet Mastery: Profundity: 2023/04 . Ensure all the packages you're using are healthy and Default - Stats returned at the expected scale as seen in-game. gameData Object char Object Endurance. See Object Formats below for more info. This will tell you. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Summary/basic info: The most common stat for attackers is Agility, Healers is Tactics, Support is Tactics, and Tanks is Strength. Does not affect char itself. issues status has been detected for the GitHub repository. I mesed it up more them one time because I went in with 4 and made tie, instead of 3 and would win with 1 banners. >* "maxNoZeta" - Leaves zeta abilities at level 7, but uses max level for all others. A tool that shows you the best way to farm a toon's shards and gear and gives an estimate of the amount of time it will take to do so. Array of crew members belonging to the ship. Here's What Mastery Actually Does. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. Battle Mechanics are special mechanics that add more to battles than just how much damage a unit can deal and how much they can receive. List of Characters and their Archetypes and Mastery bonuses Estimated Energy Spend/Days Required. ), round it up to the upper integer (if you get to 123.45 speed, the value you're looking for is 124,), and get Maul at 124 (or higher!) Increases the chance to ward off detrimental effects. Player profile object. >gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). All stats (including mods) fit as integers at this scale. (which cover all 60 possible stats in game code). Relic Amplifier - swgoh.wiki swgoh-stat-calc is missing a Code of Conduct. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. All Rights Reserved | Contact- sigsig#0001 on Discord, High Adrenaline BBB Grand Arena Domination, LIVE - Rank 126 - HELA Then Maybe Thanos - MARVEL Snap. Each character has different mastery stats. It even includes the in-game categories. (600*37.89)/ (100-37.89)=366.02. After this guy used an ability, TM changes that possibly happened are applied. Inactive. Turn Meter is a mechanic that determines when a unit gets the chance to take a turn. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. I'm WORRIED for This One! The stats object for the given ship. Thanks. I.e. that it withoutModCalc: true All known upcoming SWGoH events. Object must be such that options.language[ statID ] is the stat name, i.e. Tells the Stat Calculator what to use for the base Game Data. limited. The character object to calculate stats for. Relic levels are not available in this format, so stats granted by relics will not be included. Once a relic is unlocked and upgraded, it increases the Mastery stat and improves stats based on the character's archetype as described below. Visit Snyk Advisor to see a The npm package swgoh-stat-calc receives a total Some other Status Effects work similar to Taunt by forcing units to only target the affected enemy. health analysis review. It requires a specific format. Create your own SWGOH Avatar! An example English localization can be seen here. r/SWGalaxyOfHeroes on Reddit: Galactic Legends - Mastery Reduced by the opponent(s) Armor. Uses the decimal form (i.e. package health analysis The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. noSpace: true Assist is a mechanic that allows units to attack with an ally or to call one or more allies to attack. This mechanic will dispel buffs that may be on units and it is most commonly used on target and all enemies. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. The options parameter of all calculation methods is an object that can contain any of the following properties. See Object Formats below for more info. Used directly by .calcRosterStats(). Gear 11: ~27,558 energy. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. Privacy Policy. Days: Current Shard Count: Star Goal: 7 6 5 4. useValues: {Object} Lord Vader Star Wars Galaxy of Heroes SWGOH.GG sign in to use Codespaces. Tells the calculator to rename the stats using the submitted object. The number of units that had stats calculated. Upcoming SWGoH Events. While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. Speed. and our Requires at least 65% Ultimate Charge to activate. swgoh-stat-calc popularity level to be Limited.

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