The Hellhammer Cannon is the main turret weapon of the Imperial Hellhammer super-heavy tank, this short barreled, wide-bore weapon fires a large, powerful shell armed with an unstable sub-molecular charge, which is capable of blasting through any form of armour or cover. Although the Assault Cannon lacks the range of other rapid-fire guns such as the Heavy Bolter and the Autocannon, its enormous rate of fire enables it to literally shred its way through most targets, punishing them with thousands of rounds per minute. Timothy Linward Tim Linward is a Warhammer 40k and Horus Heresy fanatic who dabbles in TTRPGs, board games and MTG. The weapon is most commonly seen mounted in pairs on Titans -- Warhound-class Scout Titans often carry a pair as one of the arm mounts, while the larger Reaver-class Battle Titan sometimes mounts a pair of Turbolasers on each arm, and the Warlord-class Battle Titan generally has a pair in each shoulder mount. The teeth themselves are fashioned to be incredibly sharp, in some cases carrying a monomolecular edge. TheScare Grenade produces a non-persistent gas, absorbed through the skin, with affects the nervous system of those affected, producing feelings of apprehension and deep anxiety. Newer patterns of the weapon no longer suffer from this problem, which could be due to research by the Adeptus Mechanicus that produced refinements in the weapon's design, similar to the transition from the Combi-bolter to the Storm Bolter. The Inferno Cannon is a flame weapon used primarily by the Imperial Guard. Profiles include the following: Name - Name for the models in a unit M (movement) - Movement is how far a model can move. They are also one of the three types of weapons favoured by Sisters of Battle, along with bolt weapons and flamer weapons. The Grey Knights, the elite daemon-hunting Space Marines of the Ordo Malleus, are powerful psykers in their own right, and use Force Weapons exclusively. The Conversion Beamer is a heavy weapon that fires a burst of energy that turns the material of the target into more energy. The Autogun was the standard-issue weapon for the Imperial Guard until the 32nd Millennium, when laser technology had progressed enough to be produced on a large scale. The Sisters of Battle Immolator tank is also armed with Heavy Flamers. A Power Maul is a club surrounded in a gravitic energy field often used by ranking members of the Adeptus Arbites. In this article, we will try to clarify the situation a little for you. Used exclusively by the Assassins of the Culexus Temple, this stylized skull-like helm known as the Animus Speculum helps conceal much of a Culexus Assassin's soulless nature from onlookers and particularly from psykers. The Chainfist is a combination of a Powerfist and a Chainsword which usually protrudes from the back of the hand, just above the knuckles. An Anti-vehicle 3+ weapon would wound vehicles on any to-wound roll of 3+. In the Calixis Sector, the Stub Revolver, Hand Cannon and the Stub Automatic are the Stub Pistol-type weapons most commonly on offer. Hand Flamers are smaller, one-handed versions of the normal Flamer. A Thunder Hammer is every bit as lethal as a Powerfist, but also has the ability to stun and disorient monstrous creatures and the crews of vehicles that are not destroyed outright. A Shock Gauntlet is a unique weapon that is designed to incapacitate Space Marines. The plasma is described as being a "miniature sun", but has appeared as blue, green or light purple in the case of Chaos plasma weaponry seen in the PC game Dawn of War. Holy Orbs of Antioch are lethal weapons against the impure and wicked servants of the Ruinous Powers of Chaos and the daemons of the Warp. The Vortex Grenade is an extremely advanced type of specialised grenade used by a few, select individuals in the Warhammer 40,000 universe. The Multilaser is a multiple-barreled laser weapon that fires a torrent of laser beams. It replaced the head, but forced a carapace mount position to be given over for a fire control tower. In other cases, it is said to function in a similar way to a modern microwave oven. This makes them ideal for distribution among large numbers of men, such as the Imperial Guard. When a weapon with Devastating Wounds scores a Critical Wound (normally on a to-wound roll of six), the target suffers a Mortal Wound and the attack sequence ends. The name comes from the thunderclap-like noise the weapon makes when striking. The Hellgun is slowly being replaced in the Imperial Guard by the more advanced Hotshot Lasgun whose beams are capable of piercing even Power Armour, which the Hellgun is not. The weapon is fearsome, with explosive rounds capable of ripping through or blowing apart a foe. Such targets usually include other Titan-sized opponents and minor hive cities. And, of course, it's run by the Necrons. It shoots the same caseless projectiles used by autoguns in shorter bursts. Combat Shotguns are basic ballistic weapons that have been in widespread use for millennia compared to the higher technology laser weapons. They are often mounted on light vehicles that serve either as transports or scouts, for infantry work. Heavy Flamers are also encountered on Imperial armoured vehicles, such as the Sentinels and Chimeras of the Imperial Guard. EnYaal 5 yr. ago Callum Bains Callum digs TTRPGs like DnD and Pathfinder, and adores board games - especiallyGloomhaven. As such, the weapons Zealot Preachers often equip are the Laspistol, Autopistol,. Invulnerable saves are abilities some units have that are fixed saves that aren't affected by AP Ok onto the weapon stats, S means the same thing, strength. A close-combat weapon is any weapon that can be used to make a melee assault. A Sustained Hits 2 weapon would score two additional hits for every to-hit roll of six. This could be used most effectively against bunkers and transport vehicles, where a penetrating hit by the fist would expose all occupants of the target to a subsequent hit by the Heavy Flamer. Celestial Orrery. This makes it more costly to field, so it is not generally issued to the average Imperial Guardsman. It has one of the longest ranges of any weapon in the Imperium, as its stated range when firing in a direct fire position is 15 kilometres. There are many branches of the Imperium's armed forces and law enforcement agencies, and much of their equipment is common across multiple branches of the same service. A weapon's "Type" column in its profile may include a lot of different elements. It is used mostly by the Grey Knights Chapter. In-universe, plasma weapons are described as being temperamental and the technology to manufacture them become rather obscure for the Imperium in the middle of their history. Whenyou roll to hit with aLethal Hits weapon and score a natural six (or otherwise score a Critical Hit), you dont need to roll to wound, the attack wounds automatically. However, Storm Troopers and Grenadiers are always equipped with a Hellgun as standard to take full advantage of their superior training and weapons expertise. 3 Weapons. This area of effect will shrink as it uses the available energy in the surrounding area. Massive starship-based versions of the standard Frag and Krak Missiles, these can be launched from a vessel in orbit, either to provide fire support for troops on the ground, or to destroy an enemy from space. Warhammer 40k Darktide: How Weapon Crafting works Warhammer 40K: Darktide is a dark-themed horror shooter with gruesome enemies and brutal solutions for getting rid of them that is capturing the attention of more and more players. Pistols: can be fired instead of all other weapon types. The cannon devastates an area and may be used for indirect fire from behind cover. Although the Conqueror Cannon has a shorter range and fires smaller shells than the Battle Cannon, the drastic reduction in recoil allows the vehicle to fire with more accuracy on the move. It was used by the Tanith First and Only, Elysian Drop Troops, Catachan Jungle Fighters and Inquisitor Gregor Eisenhorn. Leman Russ Executioner outfitted with a Plasma Destructor. Cookie Notice The Baneblade Cannon is a larger version of the Battle Cannon and fires rocket propelled ammunition. The Bolter, also called a Boltgun, and its variants are some of the most powerful hand-held weaponry in use by the military forces of the Imperium of Man. Get your units within half their maximum gun range, and theyll be able to fire more shots. Reaper Autocannons were commonly used by Space Marine Terminators prior to the Horus Heresy. Space marines also make use of a variant armed with a single Multi-melta, which is an even more potent anti-vehicle defence. Certain Imperial Guard Sentinel variants were also armed with Assault Cannons. Each weapon is also described with various statistics. Category:Weapons by Type - Warhammer 40k - Lexicanum For both the Space Marines and the Sisters of Battle of the Orders Militant of the Adepta Sororitas, the Bolter is viewed as a weapon intended by the Emperor of Mankind to bring his wrath to the enemies of Mankind. The Typhoon Multiple Missile Launcher or Typhoon Missile Launcher is a weapon found on Space Marine Land Speeders. Imperial Plasma Weapons are comparatively stronger than other races' analogues, but this advantage is offset by poor cooling and venting mechanisms: Plasma Weapons using Imperial technology can build up dangerous levels of heat, whichmust be vented out regularly,or the weapon can seriously wound or kill the operator upon firing. The Deathstrike Cannon is a very large, long-ranged ballistic weapon that was available on early-pattern Warlord-class Titans. WS (Weapon Skill) means what you need to roll in order to hit with a melee attack. The Land Raider Crusader's main armaments include twin-linked Assault Cannons mounted on top of its hull. A unit that advances can still shoot with any Assault weapons it is carrying. It also has a limited effect on vehicles. As an infantry weapon, they are not as common as flamers and fewer units are capable of using them. Weve collated all the Weapon Abilities from Fridays article,plus Weapon Abilities that have appeared in other WarCom previews. The Whirlwind Launcher is also carried by the Land Raider Helios. The Whirlwind Multiple Missile Launcher is a turret-mounted missile launchers used by the Space Marine Whirlwind. what does each letter on a stat block mean? : r/Warhammer40k - Reddit There are two damage types: physical (yellow) and energy (blue). In the second edition, Imperial Plasma Weapons (known as Mark II Plasma Weapons) had added safety and cooling mechanisms and did not suffer from this drawback. While the accuracy of a laser weapon is generally depicted as not being distorted by high winds like projectile weapons, it can be diffused by heavy particles in the air such as smoke and thus a laser can dissipate over long distances. Warhammer 40K: Darktide - Weapon stats; Finesse and Rending explained The Assault Cannon is a six-barrelled, self-loading automatic ballistic weapon used by a few select vehicles and heavy infantry in the Warhammer 40,000 universe. It is a high strength, solid slug weapon. For example, Chaos Space Marine Raptors make use of a more archaic and less efficient pattern of Jump Pack that was in use during the Great Crusade. A. Adrathic Weapon; Alchem Weapons; Anti-plant munitions; Arc Weapon; Auto weapon; B. Biomorph; Though there are numerous patterns, the principal shape of an Imperial Grenade Launcher is universal. Warhammer 40ks Greenskins are getting spruced up in the upcoming ninth edition Orks codex, and everyones favourite onomatopoeic, bullet-blazing ability hasnt been forgotten. Because of its random nature, this device can be as dangerous to its user as their opponent. What's the difference between Warhammer 40,000 and Age of Sigmar? Warhammer 40k: 'Dakka' is now a weapon type in the new - Wargamer Darktide Enemy Types Explained - segmentnext.com The Imperial Guard prefer Power Swords and possibly Chainswords for officers and non-commissioned officers and bayonets for non-commissioned officers and enlisted soldiers. Adrathic Weapons Aeonstave Agoniser Aiolos Missile Launcher Airbursting Fragmentation Projector Airtorch Canister Alchemical Weapons Anathame Anbaric Claw Ancestor's Vengeance Warhead Ancestral Warding Stave Angel's Tears Grenade Launcher Animus Speculum Annihilator Beam Anvilus Autocannon Battery Apocalypse Missile Launcher Ar'Ka Cannon The Stasis Grenade is a very rare type of grenade used only by the forces of the Adeptus Mechanicus and a few other select Imperial special forces. Instead of being injured by the weapon, the C'tan simply reabsorbed it back into its own necrodermis body. The Mole Mortar is not actually a mortar; it releases an explosive shell that tunnels underground to its target rather than flying through the air. AP is a weapon stat that affects armor saves. It contains a small but powerful magno-gravitic generator, which produces a field at, and just above, ground level, making it difficult to move through. However, the difference between Assassin and Strikedown lies in that the Assassin weapon attack type consists of quick stabs, like when wielding a knife, whereas Strikedown attacks primarily involve big overhead swings. The Smoke Grenade is a simple grenade that fills the area with thick smoke. However, there are smaller versions in existence that can be used by unaugmented humans. The Lascarbine is a carbine form of the lasgun, designed for special operations and units, usually employed by drop troopers or scout units of the Imperial Guard. It is an extremely temperamental weapon that is often criticised by crew for being unable to operate in sustained engagements due to its massive power requirements. A Hallucinogen Grenade fills its area of effect with an invisible hallucinogenic gas, causing anyone breathing it in to experience visions which may have various effects on them, from nothing to running from the field screaming to believing an alien worm is crawling up their leg. This results in the dual effects of searing heat and explosive shock as its substance is instantly energised into boiling plasma. 1. The Grav-gun fires a stream of graviton particles which affects the local gravitational field of a target area, making the targeted object either far heavier or lighter depending on the weapon's setting. Weapon Abilities wont be mutually exclusive; WarCom gives the example of Bolt-rifles, which are now both Heavy and Assault weapons (effectively granting them two different firing modes). Strength is used when determining whether or not your attack wounds your target, and is compared against the target's Toughness. These are generally used in a sniper role, and use overpowered liquid metal batteries known as "hotshots," which have only one power setting. The generator and capacitors are constantly monitored by an engineer or a member of the Adeptus Mechanicus. Since the Horus Heresy, the Imperium has made some advances in technology; thus much of the Chaos Space Marines' and Traitor Guards' equipment is of older design, or the Chaos Space Marines have restricted or no access to some of the items listed above. The standard pattern Bolter can easily be wielded by a Space Marine, but smaller pattern Bolters must be used by the Battle-Sisters of the Adepta Sororitas and other mortals. In the PC game Dawn of War - Dark Crusade, Captain Davian Thule can be equipped with an Inferno Pistol, although it is referred to as a Melta Gun. The Laspistol is the pistol form of the Lasgun, and operates in a similar way. Lascannons are basically a significantly scaled-up implementation of the "las" technology also used in Lasrifles. When in proximity to a daemon or upon impact, it releases a conflagaration of psychic force, usually leaving nothing behind. The WarCom articleexplains that theWarhammer 40k 10th edition core rules include a variety of weapon abilities, which tie together similar effects found across factions. Eviscerators closely resemble conventional chainsaws, but being large two-handed weapons they are generally powerful enough to have similar effects to the Chainfists frequently seen carried by Astartes Terminators. Anunlucky roll with a Hazardous weapon will kill the shooter, or inflict mortal wounds if a character or large model is firing, according to a WarCom article about psychic powers. The Imperium of Man is a vast, galaxy-spanning interstellar human empire. The Chaos Space Marines of the Traitor Legions were issued their Legions' Bolters before the Horus Heresy, and therefore, use generally older variants than the patterns available to present-day Loyalist Space Marines. Arguably Games Workshop's most successful creation, the power-armoured super-soldiers of the Adeptus Astartes are a perpetual favourite on the tabletop, with an eye-watering range of miniatures. In the game Warhammer 40,000 - Chaos Gate, Anti-Plant Grenades can be used by the player to defoliate forested areas in the game. An Assault 3 weapon rolls 3 dice, and so on. It is useful for attacking burrowing vehicles and the foundations of buildings. Various Close Combat Weapons Used by the Adeptus Astartes. However, the weapon is also used elsewhere. Bypassing any armour, the gauntlet's energy fields directly affect the nervous system of the target, meaning the Assassin can wound any organic individual, regardless of their size and/or toughness. These formidable weapons are used in conjunction with their wrist-mounted Angelus Bolters. Used exclusively by Imperial Callidus Assassins, the C'tan Phase Sword is an extremely potent short-range weapon. Instead of rolling dice to hit a target, firing a flamer (and other similar weapons) simply involves placing a teardrop-shaped template over a target area. A Glaive Encarmine crackles with energy, allowing its master to cleave his foes easily in twain with its terrifying power. Because of this relative lack of power, the lasgun is most effective when delivering massed, focused fire from multiple units, and less effective when used singly. Despite it's indirect fire abilities the mortar is not exceptionally strong against more heavily armored troops -- and certainly not against tanks. Scan this QR code to download the app now. Lightning Claws are almost invariably worn as a pair, and are mainly used by Assault Terminators or Space Marine Veterans. The power of the Graviton Cannon is sufficient to rupture organs and crack bones even inside armour, but its primary use is to counter enemy machinery without the risk of secondary explosions. This small explosive charge is constructed to direct the blast and fragmentation effect towards the target and away from the user. Another example is that due to Storm Bolters not being produced on a mass scale until the Horus Heresy broke out, the Chaos Space Marines possess older Combi-Bolterswhich are essentially two Bolters combined into a single weapon, but lacking a complex syncrhonised alignment and firing mechanism, and so the effect is not quite as potent as the fire of a true Storm Bolter. Generally, the most common types of grenade fired from these weapons areFrag and Krak Grenades. The Inquisitor Thaddeus uses a heavily modified model, which he uses in conjunction with two unusual ammunition types: The standard Astartes Mark Vb Godwyn Pattern Bolter. The Inferno Cannon shoots a long, arcing gout of flame at range that forms a deadly pool of liquid flame affecting the area that it impacts, rather than spewing fire directly at the targets from the cannon. Most Imperial vehicles can also mount a Hunter Killer Missile. This is projected as a blast of incredible heat. May be fired even if your unit is within 1" of an enemy. In a sense, the Turbolaser is to the Lascannon what the Battle Cannon is to the Autocannon -- a larger, more devastating weapon based on the same concept. The bolt melts and cuts through armour, leaving the flesh (or other vulnerable parts) vulnerable to the needle, which knocks out or kills the target. A Battle Cannon is the main weapon for the Leman Russ Battle Tank. Warhammer 40k factions - all 40k armies and races explained Specific intelligent races of the galaxy maintain certain preferences for different close-combat weapon types. These weapons have been traditionally wielded by the esteemed members of the Sanguinary Guard for the last ten standard millennia. Warhammer 40k's Space Marines are the veteran sci-fi wargame's most famous, popular, and prominent army. The Plasma Pistol is most commonly carried by the officers of both the Space Marines and the Imperial Guard. These weapons are relatively easy to produce and maintain. A Callidus Assassin once stabbed one of the disguised C'tan Shards with her C'tan Phase Blade. As a result, many Renegades use Autoguns, which, as previously specified, have as much theoretical power as a standard issue Imperial Guard Lasgun. Many units, both Imperial and non-Imperium, are capable of carrying flamers. A matter-disrupting energy field is projected around the blades, allowing them to cut through armour and flesh with minimal effort. How about Assault D6 or Assault 1? The Incinerator is a specialised Heavy Flamer variant seen primarily in use amongst the forces of the Inquisition. Power weapon technology is limited and all examples are crafted individually by skilled artisans; commonly in the form of a sword, axe, or hammer, but sometimes in a more exotic form such as a whip. It is a testament to Imperial engineering that these weapons are now man-portable, and find much usage among Ordo Malleus Inquisitors, who also have an enhanced, specially consecrated version of it, called a Daemonhammer. The Neural Shredder is an alien device used mainly by the Callidus Assassin Temple. Warhammer 40k. From Warhammer 40k - Lexicanum. Assault Lasers are known for their immense rate of fire and higher armour-piercing ability compared to the standard Lasrifle. The Webber is the standard "rifle" form of the Web Gun, with a longer range than the pistol, and a greater area of effect. Unlike the similar Whirlwind Launcher, the Exorcist launcher fires many small missiles. An Anti-Plant Grenade is a small hand-held explosive containing a potent herbicide which kills all plant life within its blast radius, thereby removing the enemy's cover. This weapon makes use of a micro-fusion nuclear reaction to superheat a cartridge of gas into the state of matter known as plasma and then release it in a concentrated blast of weapons fire using an electromagnetic bubble. The Multi-Melta (also known as a Thermal Cannon) is a larger, longer-ranged version of the Meltagun. However, itis capableof penetrating most known armour and its extreme destructive potential is the reason that many Imperial Guard commanders try to include at least one Leman Russ Executioner in their armoured formations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A Virus Grenade is a grenade designed for biological warfare. Currently, the Orks Dakka! Autocannons are rapid-fire heavy weapons designed to eliminate heavily armoured infantry or light vehicles, and are often used by Imperial Guard heavy weapons teams in battle, due totheir versatility and reliability. Model/Weapon stats explained? : r/Warhammer40k - Reddit We include affiliate links in articles. Here's our comprehensive guide to the . The Combi-grav incorporates a standard Astartes pattern Bolter with a Grav-gun as the secondary weapon. A more sophisticated type of smoke grenade, the Blind Grenade emits infra-red bafflers and broad-band spectrum electro-magnetic radiation in addition to smoke, to blind not only normal eyesight but also artificial sight aids. Many have power settings with low power being used as a non-lethal stunning weapon, while high settings are quite capable of blowing off limbs. In 9th edition 40k, Pistol weapons can be shot by a unit engaged in melee, targeting the unit(s) its engaging. The Assault Cannon epitomises the deadliness of elite Terminator Squads who teleport behind the enemy's front line and open up withfully-automatic fire, spreading carnage and terror. An Autopistol is a pistol weapon that operates on the same principles as the autogun. It is most often used in a bunker-buster role by driving up close to enemy fortifications and firing into them at very short range, thus allowing allied infantry to assault through the breach. In close quarters combat against densely packed enemy formations, or in close confines, the lance is very unwieldy and all Rough Riders carry at least one back-up weapon. It is ideal for secretive work such as assassination, "doping" and kidnapping missions due to its being silent and flashless. However, some standard Imperial wargear is replaced by similar daemonic gear. In 9th edition 40k, Pistol weapons can be shot by a unit engaged in melee, targeting the unit (s) it's engaging. Grenade Launchers can also fire more exotic types of grenades, as listed below, though these are not standard issue, and need to be loaded for firing individually. Rapid Fire X weapons fire X extra shots against targets within half range; a Rapid Fire 2 weapon would fire two extra shots at a target within half range. These grenades are most commonly used by the Space Marines of the Black Templars Chapter. The ancient Rapier Armoured Carrier is only one of the Imperium's many such technological relics; a bulky, armoured track unit which mounts a powerful Atomantic Reactor. The only foot infantry known to carry them include Sisters of Battle, Space Marine Devastators, Legionaries of the Damned and Servitors. Autocannons have better penetration than Heavy Bolters and greater range than Assault Cannons, but have a slower rate of fire. An Autogun, refers to a wide range of Imperial weapons that project ballistic solid slug ammunition. It is said to "phase" in and out of realspace and is capable of bypassing armour and force fields alike. Weapon Types. The Heavy Stubber has relatively poor armor-penetration factor, as it simply fires solid slugs without a penetrating charge, but it has significantly better range than the Storm Bolter (which is originally designed as an assault armament), so it does continue to see some use even in well-equipped armies. First created by the Space Marine Artificer Antioch, a Holy Orb of Antioch is an individually-crafted, custom grenade empowered with the holy wrath of the Emperor and filled in equal measure with high explosives and sacred unguents that burn the faithless with their purity. The large recoil of this weapon is reduced to manageable levels by a complex muzzle brake. Force Weapons are close-combat weapons designed to channel the psychic energies of the wielder, thus energising the weapon and augmenting its potency above and beyond that of even power weapons. And that's it for the Weapon Attributes and Ratings in Warhammer 40000 Darktide. It is thus a popular weapon choice within the Imperium when it is available. The advantage the slug-thrower has over its energy-based opponent is that fewer enemies will recognise the report of the rifle, as opposed to a Long-Las' ruby beam. Some Web Weapons fire an anesthetic-laden web, rendering the target unconscious. Vanquisher Cannon-armed Leman Russes are often used as command tanks, where the veteran crew's experience can make the best use of the weapon.

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