The magic officer is the eldritch counterpart to the scienceCHAPTER 4: EQUIPMENT officer, using Mysticism to augment attacks with magic, scry on opposing ships, and manipulate the supernatural currentsThe Core Rulebook and Armory both include a wealth of of the void.equipment that nearly anyone can use. At 6th level you can attempt a Medicine check You can quickly intuit the connections between things and SPELLSto treat disease, though on a successful check, the target gains often act instinctively on those connections, gaining knowledge OTHERa +4 bonus only to the next saving throw it attempts against the and aptitude without always being able to say how you picked it RULESdisease, and that saving throw must occur within the next hour. You can make this attack with nearly any body part and do not need a hand free to use this ability. THEME ANDWisdom-, or Charisma-based skill. This replaces stonecunning. It takes you If you do so, you gain 1 Resolve Point. You can move through themessages. Such half-orcs gain Profession as a class skill. This replaces elven immunities and elven magic.DarkvisionSome elves are born with darkvision with a range of60 feet. StephensPROJECT MANAGERGabriel WaluconisPUBLISHERErik Mona Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-05772 paizo.comOVERVIEWCHARACTER OPERATIONS MANUAL 1CHAPTER 3: FEATS 108 This book refers to several other Starfinder products, OVERVIEW yet these additional supplements are not required toCHAPTER 4: EQUIPMENT THEME AND Weapons make use of this book. Biohacks you create RULESD As a standard action, you can treat a willing, adjacent creature that are not used count against your maximum until they are to remove the shaken, sickened, or staggered condition. This is not a language-dependent ability for you, but it does not work on mindless targets. If the target succeeds at a Fortitude saving throw (DC = 10 + half your biohacker level + your key ability score modifier), the damage is halved, and the target is instead only fatigued for 1 round. Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future. A high Dexterity can help you better aid your allies and hinder your foes with your ranged biohacks. | d20HeroSRD | Monad Echo SRD The DC of As part of your custom microlab, you keep a specializedthis check is determined by the creatures rarity, as presented on micropharmacy of catalysts, nanites, and specialized chemicals, plus a small mixing apparatus and syringes. Archives of Nethys: Starfinder RPG Database - Home Class builds highlight only a few key features each the listed class features.character might select and do not represent all of a characters D Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You dontstatistics or choices. Pathfinder Adventures including Shadows at Sundown and Crown of the Kobold King. If you take damage from a critical hit, you gain 1 EP, in addition to any you gain from the attacks normal damage. At 2nd level, you gain a +1 bonus to attack while others require the use of your custom microlab or otherrolls with these weapons. Such dwarves haveability score adjustments of +2 Dexterity, +2 Intelligence, and This replaces weapon familiarity.2 Strength rather than the adjustments found in the StarfinderCore Rulebook. This all-new Starfinder rules expansion hardcover for players and Game Masters focuses on trailblazing, exploration-based play across an expansive variety of unusual planets packed with deadly dangers and thrilling possibilities for adventure! Started by Terenn, April 24th, 2023 16:47. An Akitonian kasatha sheathe as many weapons as you have limbs, using the samehas +2 Dexterity, +2 Wisdom, and 2 Constitution. Mining ExpertALTERNATE RACIAL TRAITS Dwarves can be skilled at delving for riches, gaining a +2 racial bonus to Physical Science and Profession (miner) checks.The dwarven desire to redefine their existence has led manydwarves to demonstrate new cultural and physical expressions. minor biohacks (or one of each) into a single effect. This doesnt count as resting to regain Stamina. Alternatively, you can add thebreached. After a missed attack that does not expend the biohack, you can speed. | Into The Unknown MENTAL SILENCEA lashunta who has this trait gains Toughness as a bonus feat. If you have DR from any other sources, the DR you gain from this ability increases by 1. Whether through decades of interaction with otherspecies or adaptation to harsh environments, these differing traits representhumanitys constant drive to change and progress.ALTERNATE ABILITY ADJUSTMENTS generations they develop an immunity to these conditions. These stout halflings have This replaces surefooted and halfling luck.+2 Strength, +2 Constitution, and 2 Wisdom rather than theadjustments found in the Starfinder Core Rulebook. Compatibility with the Starfinder Roleplaying Game requires the Starfinder Roleplaying Game from Paizo Inc. See http://paizo.com/starfinder for more information on the Starfinder Roleplaying Game. You gain the Improved Combat Maneuver feat for the listed combat maneuver. At 5th level, your compressed entropy functions as a field riot or tactical shield. THEME AND CHAPTER 5: SPELLS RACE Finally, Chapter 2 presents a number of new archetypesthat explore different ways the archetype rules can be used With the addition of a third spellcasting class, the witchwarper, CLASSESto represent a change in a characters focus. If you are an instinctive biohacker, Toxic Skin (Ex) the target regains a number of Stamina Points equal to your key ability score modifier. You gain a +1 bonus to Will saving throws. Otherwise,armor upgrade or augmentation as normal. | Fudge SRD You can find a full be used by characters using classes either from this book or from the Core Rulebook. A hunter legacy korashas racial ability adjustments TECHNOLOGICAL ITEM PRICE 450 BULK Lare +2 Strength, +2 Dexterity, and 2 Intelligence. CLASSES 39BIOHACKER STAMINA POINTS 6 HP 6 + Constitution modifierYoure fascinated by science in all itsmany facets. DEVELOPERS Vanguard 50 Amanda Hamon and Joe Pasini Witchwarper 60 Envoy 68 ADDITIONAL DEVELOPMENT Mechanic 72 Thurston Hillman, Jason Keeley, and Chris S. Sims Mystic 76 Operative 80 At SOCIAL BUTTERFLYthe beginning of every week, you receive 100 (18TH)credits. Reduce the DC their array. You can use these BIOHACKER 41components to quickly fashion biohacks: specialized solutions Biohacks come in two varieties: boosters and inhibitors. This benefit lasts for 60 minutes. If the weapon special property, critical hit effect, or weapon fusion requires information provided for your weapon (such as the amount of a bleed critical hit effect), use the value for the weapon you are gaining the effect from. Run and Gun (Ex) 13th LevelALTERNATE RACIAL TRAITS D While you are holding two or more weapons, you can moveKasathas have spread among the stars for generations. Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic. | d20 Anime SRD death ward, 5thresistant aegis, 6thgreater resistant armorALTERNATE RACIAL TRAITS Weapon Proficiency (Ex) 1st LevelThe cultural, genetic, and mystical influences that some humansare subjected to can produce racial traits different from the norm. Put the +4 in Constitution and the +2 in Dexterity. Your ability to detect anomalous atomic vibration improves. Dead Suns - 1 - Incident at Absalom Station - YUMPU (For more about crafting you can kitbash a new one from any medkit or chemalyzer withserums, see page 235 of the Starfinder Core Rulebook.) They also have an intense and instinctual spend 1 Resolve Point to reroll a failed savingawareness of their bodies and their position in space. WhenSome halflings are naturally stronger and tougher than anyone affected by a fear effect, their land speed increases by 10 feet OTHERexpects, while others feel an intense desire to compete physically and they gain a +1 bonus to AC. If the chosen skill isIntelligence, +2 Charisma, and 2 Strength. EQUIPMENTTHEME KNOWLEDGE (1ST) SPELLSYouve been involved in your sport or activity for years, and you OTHERknow a great deal about the industry. A low gravity vesks ability adjustments it cannot be changed.are +2 Dexterity, +2 Intelligence, and 2 Strength. Tasks requiring other checks arent included. Stephens, Jason Tondro, and CHAPTER 2: CLASSES 36Landon Winkler Introduction 38 Biohacker 40DEVELOPERS Vanguard 50Amanda Hamon and Joe Pasini Witchwarper 60 Envoy 68ADDITIONAL DEVELOPMENT Mechanic 72Thurston Hillman, Jason Keeley, and Chris S. Sims Mystic 76 Operative 80EDITORS Solarian 84Judy Bauer, James Case, Leo Glass, Avi Kool, Lyz Liddell, Soldier 88Adrian Ng, Lu Pellazar, James L. Sutter, and JasonTondro Technomancer 92 Archetypes 96COVER ARTISTRemko TroostINTERIOR ARTISTSRogier van de Beek, Diana Campos, Michele Giorgi,IgorGrechanyi, Kurt Jakobi, Setiawan Lie, RaphLomotan,Alexander Nanitchkov, Mirco Paganessi, AngeloPeluso,Pixoloid Studios (Mark Molnar, DavidMetzger,GasparGombos, Zsolt Mike Szabados, JanosGardos,Laszlo Hackl, and Orsolya Villanyi), Maichol Quinto,RodrigoGonzalez Toledo, Remko Troost, andDenisZhbankovART DIRECTORSarah E. RobinsonCREATIVE DIRECTORRobert G. McCrearyMANAGING DEVELOPERAmanda HamonSTARFINDER DESIGN LEADOwen K.C. In addition, during this time, any creature that touches you, hits you with a melee attack with a natural weapon, or starts their turn within 20 feet of you takes 2d6 fire damage per Entropy Point spent. A vesk is immune to the effectsmight take up careers working in facilities or vessels located of their own venom.underwater or in space. If a theorem allowsdamage to that ally, while still affecting the ally with the biohack an opponent a saving throw to resist its effects, the DC is equal tobooster or inhibitor, drug, medicinal compound, poison, serum, or 10 + half your biohacker level + your key ability score modifier. Class Builds. Mystic Swap (Su) 9th Level This replaces adaptability. At 3rd level, you can attempt a Medicine check to treat Perception and Sense Motive checks.drugs or poison, though on a successful check, the target gains FEATSa +4 bonus only on the next saving throw it attempts against Instinctive EQUIPMENTthe drug or poison, and that saving throw must occur withinthe next hour. You can also use this ability as a standard action against any creature that is flat-footed.Radiant Aura (Su) 15th LevelD As a move action, you can expend 1 Resolve Point to create a 60-foot emanation centered on you that lasts 1 hour. You know how to communicate to largeCombining keen senses and intuition, you have learned groups of people, navigate a crowd, and redirectto quickly determine if other people you are interacting individuals within a crowd to allow yourself morewith are acting suspiciously, hiding or misrepresentingthe truth, or trying to pass coded freedom of movement. On a failure, the effect targeting you fails. You serve a good-aligned deity, or you feel a connection to theGravity Dweller ideals of justice, mercy, and righteousness. Up to twice per daywhen in an area with gravity you have adjusted to (Core Rulebook402), you can spend 10 minutes stretching, exercising, meditating,or performing other sport-specific drills to regain 1 Resolve Point.THEMES 9GRIFTER +1 IntThough you feel comfortable among all sorts of lowlifes, you rely on yourintellect to defraud others. At 19th level, as long as you have 1 Entropy Point, your entropic strike gains a second weapon special property, selected from those listed at 5th level. The targets dimensions are reduced to a6-inch cube, and its bulk is reduced to L. RACE OPTIONS 29DWARVESNatives of the lost world of Golarion and once guided by the missing godTorag, dwarves seek to understand their place in a galaxy without theirhome world or their primary deity. If you take damage from a critical hit, you gain 1 EP, in addition to any you gain from the attacks normal damage. Once per day as a reaction, such a kasathacan reroll a failed saving throw. In reprogrammed to perform incredible feats.addition to possessing physical features resembling those of the D Prerequisites: Character level 3rd, constructed racial trait orchosen species, the androids size category changes to matchthe chosen race. Momentum []Starfinder Character Operations Manual p.55. Thesemake their homes across the galaxy. Starfinder Classes Guide - CBR | 5th Edition SRD In addition, xenometric androids gain some of construct type.the chosen species racial traits, which are noted in parentheses D Benefit: Your body has integrated technology that providesnext to the races name. As a reaction when you are in the area of a damaging effect, you can spend 1 Entropy Point to add a +2 bonus per die to the damage dealt to every other creature in the area, or you can spend 2 Entropy Points to add +3 bonus per die. FEATSD Benefit: You can draw, reload, or sheathe two weapons with EQUIPMENT If the distorted voice is recorded, a character can remove the same action normally required to do so with one weapon. Download PDF Share . racial trait, character level 9th.These gnomes gain D Benefit: When you gain this feat,a +2 racial bonus to choose a racial trait you lack that issaves against pain available to your race. To carry on the theme of new options for characters SPELLSmultiple minor benefits that grow as the character gains levels, of any class, this chapter also adds more spells for mystics andwhile others radically change how a character functions by technomancers to give them different options for the focus of OTHERswapping out numerous class features. Of course, some FEATSearly as 2nd level, regardless of class, to an instructor archetype existing spells are appropriate for the witchwarper as well, asrestricted to experienced characters who have reached 12th noted on its class spell list, and the new spells that overlap with EQUIPMENTlevel and wish to pass their expertise on to those around them. Make a single melee attack roll and compare the result to the EAC of creatures and objects within 20 feet (other than yourself). When you score a critical hit with your entropic strike, you can apply either the severe wound critical hit effect or any one of the critical hit effects listed at 7th level. Vanguard Funds are designed to provide diversification and performance at low-costs, in line with our advice investment methodology and therefore mitigate conflicts in using those . You cannot buy permanent goods oritems with this stipend, with the sole exception You find mingling with your lessers, peers, andof clothing, which you may purchase. Such Halflings who have this racialhalflings have an additional +2 trait gain a +2 bonus to Bluffbonus to Reflex saves and Stealth skill checks, and Bluff is a classchecks whenever they have cover, skill for them. D Prerequisites: Constructed racial trait or construct type. one bonus combat feat you meet the prerequisites for.Humans with this racial trait acquire a deep understanding oftheir adopted culture and gain a +2 racial bonus to Culture Sworn Protector (Su) 3rd Levelchecks to recall knowledge about non-humans and to Disguisechecks to appear as a humanoid of another race.

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