Going to this world is the point of no return so make sure you've finished up all Side Quests and other events you'd like to get done. Now, go back to the room with the scientists. But you can't do anything to me - I know too much! and our Open the door and youll meet someone who tells you the Selkath have gone crazy. It'll get you Light Side points, but feeding poison into the ocean will get you Dark Side points and kicked off of Manaan. Around the bend in this room, you'll find a footlocker, in which is the all-vital Sonic Emitter, as well as a Medpac and the Scientist's Notes . 5. Well this ruckus (and carnage) you've caused at the Sith Base is quite illegal and you're going to be held for it. Follow the corridor around to the north and youll be trapped inside a chamber and the pressure is going to be released. Tell her that Malak is wrong and that you love her. Continue on this way, saving occasional just in case, and you will generally be able to beat Malak. If you have good persuade/force persuade skills you may find it easiest to talk with the prisoner. Step 3. Experience Points (XP) Received: 1200 Killed the giant firaxan shark It allows you to pass.]. You can also use the Windows Key + R key combination in order to open up the Run dialog box. Make sure you be careful with what you say to the Selkath Court because you can be sentenced to death if you lie to them or admit your guilt. Go through this door and through another door to come out in a new part of the Star Forge. HK-47, as always, is a wise choice as your third character. Dark SideYou won't have to fight Bastila, but she will leave you in this room. This is the final showdown and the end of the game. While you can unlock the doors, this doesn't solve the problem: even if you return to the sea floor, the countdown will simply resume when you return. He'll talk to you frantically but good luck trying to get him out! Use the Sonic Emitter immediately upon exiting the pressure door from Kolto Control: the Firaxa swimming away to the left isn't an immediate threat, but it is within range. Youll need it to kill the Firaxa sharks in the water outside. The door before the submarine will say "Restricted Access" which isn't true anymore, since Roland Wann gave you a passcard. You may need a friend (or a third hand) to pull this off. Sith Soldiers and Dark Jedi will meet and greet you at every turn. When you enter the room, Malak awaits at the end of a long path. If you destroyed the station, you'll have their respect and gratitude. Talk to him and he'll ask you about why the Republic is hiring mercenaries. Once you've gathered your booty, head right. **Warning** If you choose to put toxins into the water and poison it you'll be taken into custody when you resurface on Manaan and (possibly) banned from the planet permanently. If you persuade him hell take them off your hands for you. I just got bored and thought about this. You know where you go on the active menu to use enhancements and activate shields? 1) tell them about the facility 2) tell them about the shark 3) threaten to tell the planet about the facility. Star Wars: KOTOR Wiki Guide You're eventually introduced to your Arbiter (he'll be to you what you were to Sunry earlier). What happens in these endings? Copyright Show the judges the Datapad you got from inside the Sith Base Once youve collected three Star Maps and try to leave the planet youre on youll be captured by Saulin the Leviathan. For the map location of each area check my Manaan Companion Guide. to destroy the harvester so the giant shark will calm down you have to go to the control panel near it and fill injector to max transfer from injector to container Step 3. The trial will end and youll be free to go. This is by far the toughest battle in the game! Regardless, you'll need to fight your way to her. Practice the track first until you feel confident. Once through here, go forward ever-so-slightly to make another cutscene ensue. It's not my fault! If you ban us, I'll tell that the kolto is destroyed! Let's put ourselves in the shoes of the hero we play as: He knows that an aggressive giant firaxan shark that he cannot defeat in battle is guarding the Star Map and that people who tried to emerge to the surface all had a shark incident. Once your enemies are dead, make sure to search their bodies thoroughly for any goods they might have. This worked for me. Once down here, you can find a footlocker in the back end of the submarine hangar which holds 2 Repair Kits. Click on OK and Apply to save the changes. Step 2. Type in devmgmt.msc in the Run box and click OK in order to run it. Our hero knows that the head of the Sith is a leader who can and will destroy planets full with billions of people due to lack of patience or purely on a whim. 3. Dark SideObviously if you've taken the Dark path, Bastila will in fact be on your side and no one will need to go "looking for Bastila." Use the console to abort the depressurization. Proceed through each corridor one at a time hitting the door/flow controls to transfer the water. This was me in my first playthrough actually, like sure the poison could possibly harm the Kolto preventing harvesting but it would 100% get rid of the shark, where as destroying the machinery would 100% stop kolto harvesting but It's off to fight Malak alone. 4. 2022-06-30; the dangers of tradition commonlit
kotor poison shark or destroy machinery
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kotor poison shark or destroy machinery